Cow Clicker Games
Cow Clicker is an Awesome, Arcade, Idle-Clicker, and Single-player video game created and published by Sondre Sorbye. The game is designed for mobile platforms such as iOS, Android as well as Facebook. The game offers a unique gameplay and lets you immerse yourself in tagging experience. Cow Clicker is a Facebook game created by artist Ian Bogost in January of 2011. Bogost initially had the idea during a gaming conference, where he disappointingly listened to Farmville give a speech after accepting an award. However, did not act on the idea until he was invited to argue against social games at NYU.
Cow ClickerReleaseJuly 21, 2010Mode(s)with interactionCow Clicker is an on developed. The game serves as a satire of social games. The goal of the game is to earn 'clicks' by clicking on a of a cow every six hours.
The addition of friends' cows to the player's allows the user to also receive 'clicks' whenever the player's cow is clicked. A premium currency known as 'Mooney' allows the user to purchase different cow designs and skip the six-hour interval between clicks.In the wake of a controversial speech by 's president at the in 2010, Bogost developed Cow Clicker for a presentation at a seminar on in July 2010. The game was created to demonstrate what Bogost felt were the most commonly abused mechanics of social games, such as the promotion of social interaction and rather than the artistic aspects of the. As the game unexpectedly began to grow in popularity, Bogost also used Cow Clicker to parody other recent gaming trends, such as, and.Some critics praised Cow Clicker for its dissection of the common mechanics of social network games and viewed it as a commentary on how social games affect people. Contents.Gameplay The player is initially given a with nine slots and a single plain cow, which the player may click once every six hours. Each time the cow is clicked, a point also known as a 'click' is awarded; if the player adds friends' cows to their pasture, they also receive clicks added to their scores when the player clicks their own cow.
As in other Facebook games, players are encouraged to post announcements to their news feed whenever they click their cow. A known as 'Mooney' can be bought with; it can be used to purchase special 'premium' cow designs, and the ability to skip the six-hour time limit that must be waited before the cow can be clicked again. History Creation and development At the 2010, 's game was awarded the 'Best New Social/Online Game' at its. Ian Bogost (who was also in attendance) was critical of Zynga's success, as he felt that its business model was focused on convincing users to pay money to progress further in their ' games rather than treating gaming as an artistic experience. He also believed Zynga's vice president Bill Mooney was trying to attack 'artistic' gaming during his acceptance speech for the award when he personally invited to join his company.
After the conference, Bogost coined the term 'cow clickers' to describe games such as FarmVille which only involve performing tasks at certain intervals, since in these games, 'you click on a cow, and that’s all you do.' Bogost compared the players of Zynga's games to the in 's, often receiving variable reinforcement rather than regular rewards. As one of the most vocal critics of Zynga's practices and business model, Bogost made further appearances at various events and panels to discuss his views on social gaming.In July 2010, Bogost was scheduled to make an appearance at a seminar, 'Social Games On Trial', to discuss the controversial aspects of social network gaming. To clearly demonstrate what he felt were the most commonly abused mechanics of these games, Bogost quickly developed a Facebook game entitled Cow Clicker.
The game was designed to be a satire of what Bogost personally believed were the only points of FarmVille: to encourage users to continue playing by inviting other users into the game, and to provide incentives for those who purchase. The bulk of the code was written in three days.Cow Clicker is similar to the 2013 game by Julien Thiennot, which describes as Cow Clicker 's 'logical conclusion'. Updates Unexpectedly to Bogost, Cow Clicker became a, amassing over 50,000 players by September 2010. In response to its sudden popularity, he committed to improving the game with new features. Updates to the game added awards for reaching certain milestones (such as the Golden for 100,000 clicks), the ability to earn Mooney by clicking on other users' Cow Clicker news feed posts, and the chance to randomly gain or lose Mooney on every click. Archived from on August 4, 2011. Retrieved July 31, 2011.
^ (July 7, 2010). From the original on September 22, 2011. Retrieved July 31, 2011. ^ Tanz, Jason (December 20, 2011). From the original on February 7, 2012. Retrieved February 21, 2012.
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^ Bogost, Ian (March 22, 2018). From the original on March 23, 2018. Retrieved March 23, 2018. Bogost, Ian (2016).
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. ^ Alexander, Leigh (October 3, 2011). From the original on November 13, 2011. Retrieved November 16, 2011. From the original on January 19, 2012. Retrieved March 5, 2012. November 19, 2011.
From the original on March 22, 2018. Retrieved April 2, 2018.Further reading. Tyler, Tom (2015). NECSUS: European Journal of Media Studies. 4 (1): 199–208.:.