Blazing Stars

Blazing stars are true prairie plants. To thrive, they need similar conditions. Plant blazing stars in tough soil conditions with good drainage. One of the main causes. Liatris blazing star is also accepting of many soil types, including rocky terrain. Liatris Planting Information. Liatris plants typically grow from corms that sprout in spring, and plants bloom in late summer. Liatris corms are usually planted in early spring but can also be planted in fall in some areas.

AppearanceThe various blazing star species all share certain characteristics. Long tapering leaves that are curly and range in size from 3 inches to 1 foot are common to the blazing star. The largest leaves are located at the bottom of the plant and they shrink in size as you move upward. The leaves are only 1 inch in diameter at their widest and they mirror the spiked shape of the blazing star flower stems. Tall stems jut upward from the plant, along which several flowers open in a row from top to bottom. The flowers vary in color from pink to purple to yellow.

Cultivation and PopularityThe blazing star became very popular among European flower breeders and gardeners during the late 20th century. They were blended with other species to maximum attractiveness and hardiness, then distributed around Europe and the United States to private gardeners. In Europe, the blazing star is commonly used as a floral bouquet element and as flower garden material in the U.S. The blazing star has a built-in underground cistern of sorts that stores water for drier times. This corm soaks up and holds excess water during the wet season to be accessed when needed during the dry season. This advancement along with its tolerance for strong sun and dry soil make it a resilient addition to the garden.

UsesThe blazing star is a favorite target for bees and other pollinating insects. The blazing star had several medicinal uses among the native peoples of North America.

Myst 4 revelation. The roots were ground and used as a pain reliever for headache, arthritis and earaches by the Cheyenne. The Cheyenne also treated communicable diseases like measles, mumps, smallpox and the average fever with blazing star root. The small feathered nuts or seeds of the blazing star were shelled and slow cooked as a foodstuff by the Paiute tribe, and the Montana Indians used the leaves as a treatment for upset stomach and an antiseptic wash.

Arcade flyerMichio SatoTakaya IdaMinoru YoshidaTomonori Nagakubo,Release1998Mode(s),DisplayRaster, 304 x 224 pixelsBlazing Star is a video game developed by and published by in 1998 for the arcade and home systems. It is a follow-up to (1995) and features action similar to its predecessor and different ships with varying characteristics. It was made less challenging than its predecessor, and the graphic quality was improved upon.The game was released to mixed reviews. It was commended for its graphics and boss design, and for keeping the Neo Geo shooter scene alive. It has received greater recognition in retrospective reviews when re-released on and home consoles through the series. Critics continued to praise the boss battles and graphics, but criticized the uneven stage design. The player uses a charge shot against a bossBlazing Star is a side-scrolling similar to its predecessor (1995) and the classic shooter (1987).

The story revolves around that, remembering their humanity, team up to destroy artificial intelligence systems developing the cybernetic armies they were once a part of.The player can choose from playing as one of these cyborgs, each piloting a ship equipped with different shot types, power, and speed. Tapping the fire button will unleash a standard shot, or it can be tapped rapidly for a different shot type, or held down for a charge attack. Upon releasing the fire button during a charge, it will unleash a powerful focused shot which can also be dispersed to cover a large area with smaller bullets. The effect and range of these attacks varies depending on the player's ship.are littered across each stage that boost the power of the ship's weaponry. There are also other items that will increase the player's score and count towards their ranking at the end of each stage. Some of these are only revealed if the player eliminates specific waves of enemies.

Some of the later stages introduce more stage hazards like narrow passages. Each stage ends with a boss fight which the player must be completed in the allotted time to get bonus points added to their score. If not completed under the time limit, the player is forced to continue to the next stage without collecting additional points. Development. Blazing Star was developed for the arcade and home console.Blazing Star was the first game developed by Yumekobo, a company formerly known as but rebranded to mark their new direction of working closely with.

Initial discussions began with the concept for a follow-up to their shooter Pulstar, however they wanted their new game to maintain a degree of independence from the original. With significant changes made to the gameplay style and setting, the team treated their new game as a and did not want to use Pulstar in the title. Yumekobo's president at the time opposed this, wanting Pulstar in the title for business reasons. At some point the game was titled Pulstar Blast.

The publisher SNK entered the dispute, saying they did not want Yumekobo's new shooter to be associated to Pulstar in the west because it received poor reception there due to its high difficulty. The team settled on the title Blazing Star for its western release, chosen among others including Zero Hour and The Zenith. Not wanting to keep the names different between regions, Yumekobo's president decided to make Blazing Star the title in all regions.The team had trouble designing the attack patterns and enemy placements to establish the right level of difficulty. Interesting combat patterns made the game more difficult, but the game was boring otherwise.

The director of Pulstar thought the original game was too difficult and wanted the new shooter to have a charge shot for an easier challenge. Although much of the game changed through development, the charge shot was one of the early concepts that was kept along with the goal to create impressive scenery. Yumekobo staff believed the game's best selling point was its detailed graphics.

The artists had to overcome challenges creating the textures, animation, and reducing the to 16 colors each due to hardware limitations. The system's sprite limit restricted the number of bullets they could place on-screen. There was still some sprite flickering in the final game due to crossing this threshold.The character Leefa has a personality and was modeled after Yuko Asahina from at the request of the game designers.

JB was modeled after the actor, and Asayuki was based on a character for a previous game the character designer worked on that was never released. Unique endings were planned for each character but were later cut, the details of which were divulged in an issue of Neo Geo Freak. Release Blazing Star was released on the Neo Geo arcade system (MVS) in 1998, and the home system (AES) on February 26, 1998. A release was planned but abandoned.The game was re-released on and in July 2012, and on the via the in Japan on August 21 later that year.

The smartphone versions include multiplayer support via and a practice mode that lets the player start from any stage they have cleared. Rereleased the game for the via the on May 2, 2017 as part of their series.

As with all games released under the ACA Neo Geo brand, the game includes Hamster's additional scoring modes, screen filter options, and difficulty settings. This version later came to the and digital storefronts on February 8, 2018. Blazing Star is also included in SNK's dedicated console.A port developed by for, and was released by as part of the on December 15, 2015. It was also released on on May 30, 2017. Reception ReceptionReview scoresPublicationScore9/10 (Switch)Nintendo World Report8/10 (Switch)(iOS/Android)9/10 (iOS/Android)Video Games72% (Neo Geo)Player One83% (AC)81% (NG)Critics commended Blazing Star as a testament to SNK's devotion to the Neo Geo hardware and keeping classic genres such as shoot 'em ups alive. Wrote that side-scrolling shooters were rare to find, but the game should satisfy fans of the genre.

They praised the colorful backgrounds and 3D special effects. Video Games agreed that the graphics were nice, but felt some of the backgrounds were pale and it ultimately did not offer 'The Ultimate in Neo Geo graphics' as was advertised on the game's packaging. Next Level argued that the game took better advantage of the Neo Geo hardware than Pulstar with its improved background and lighting effects.

Journalists found the game similar to its predecessor, but Video Games in particular thought Pulstar was the better game. They gave Blazing Star a score of 72% and felt it was too short, not challenging enough, and lacking in sophisticated level design.

They did however like the bosses, as did Next Level and Edge who both appreciated the game for carrying on the large boss trend from Pulstar. Edge ultimately felt that the 'frenetic, old-school gameplay.will keep the Neo Geo's devotees happy.'

The iOS and Android ports of Blazing Star were well-received. Commended the strategic gameplay, impressive 2D backgrounds, and felt it featured 'some of the most intricate shooter gameplay you can find in the vast pool of shmups available on the App Store.' Their biggest criticisms were the touch screen controls which they felt were sluggish.

Agreed about the controls, writing that their finger would get in the way of action occasionally. They still thought the game was addictive and 'the equivalent of the machine in the corner that the hardened veterans congregate around, dropping in coin after coin as they inch their way up the leaderboards.' Reviewing the Arcade Archives release, called it a 'perfect port', noting that it even retained the frame rate slowdown when the screen is filled with sprites. Their biggest complaints were the game's aged pre-rendered graphics and the sharp difficulty increase in the latter stages, but they felt these were minor issues.

They felt Hamster Corporation's Hi-Score and Caravan modes were perfect complements to Blazing Star. Nintendo World Report felt that it had an uneven level design, wishing the earlier levels had more stage hazards. They did however appreciate the game for maintaining a degree of simplicity without sacrificing gameplay depth, and called it 'one of the more accessible and fun shoot-em-ups out there'. Legacy Retro Gamer and Harcore Gaming 101 wrote that the game is sometimes remembered for its text. Some articles, including one by, have cited the game's message, “You fail it', as inspiring the popular interjection '.

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Blazing

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