Cyclomaniacs 2 Walkthrough

Aug 15, 2011  Kongregate free online game CycloManiacs 2 - CycloManiacs 2 by SuperVillains LongAnimals and robotJAM. Cyclo King is back, this time with a. Play CycloManiacs 2.

For normal stuff: use RobotJamOnce you unlock, switch to: SirColtonFor anything dealing with flips or boost multiplier: SirColtonFor back wheelies: SpokeFor front wheelies: FartyPantsFor getting pickups: BowlerBrothers (don’t have to jump for most stuff that you have to jump with with other guys, plus slow enough that you won’t miss stuff). Otherwise, RobotJam.Sneaky start, Piano Chase, Haddock Chase, Moon 1st Place, and 10 Sec Rear Wheelie:Also, does anyone know what “Spin” does?If anyone needs assistance with any other achievement, ask I’ll be glad to help. I’m still getting owned by Haddock Chase but I’ve managed to beat the incline 15 seconds 2-3 times, only to get completely and utterly owned on a half pipe looking jump a bit later.

The Haddock just easily jumps over it, whereas I lose a ton of speed in the process and spend too much time going vertical, not enough going horizontal. Ugh.I feel like you have to get a boost within the 1st 20 or so seconds, but it’s seemingly impossible.

I’ve tried flips. I’ve tried front and back wheelies. I just can’t get enough stunt points to activate a boost while still going fast enough to not get caught by the Haddock.Originally posted by.Tasselfoot(/forums/3/topics/52535?page=1#posts-1179937):. I’m still getting owned by Haddock Chase but I’ve managed to beat the incline 15 seconds 2-3 times, only to get completely and utterly owned on a half pipe looking jump a bit later.

The Haddock just easily jumps over it, whereas I lose a ton of speed in the process and spend too much time going vertical, not enough going horizontal. Ugh. I feel like you have to get a boost within the 1st 20 or so seconds, but it’s seemingly impossible.

I’ve tried flips. I’ve tried front and back wheelies. I just can’t get enough stunt points to activate a boost while still going fast enough to not get caught by the Haddock.Maybe you should cheat some more on it then? Actually you don’t need to hold reverse. Just press up right before the go after the set.

It’ll say on your screen “sneaky start” I got it after a few tries. I love this game but the developer really messed up on Haddok.

I also found piano too hard but maybe that was just me.And I can’t get even close to enough front and back wheelies, or flips to get a boost. The clown car just isn’t made out for it.Lastly I used man with no wheels or the dinosaur for the speed ones, farty pants for flips, boosts, or air time, F for front wheelies, and elivis guy for back ones.

I found that really easy. Thin: there are enough different cars that many will work for different things the ones I listed in the 1st post are what I used. SirColton was my “main” guy especially after he’s fully upgraded, you can jump standing still and do front flips; makes the boost multiplier levels insanely easy.As for the bosses Wall took me 2 tries, wasn’t even close to fully upgraded.

The Walrus took a bunch of tries; I had to memorize where all the rocks were in the entire course 1 mistake and I’d lose. Piano wasn’t too bad 4-5 tries. Don’t remember what the last one was.But, yeah, still stuck on the Haddock. Get to 24-25 seconds most runs now, but just can’t figure out how to get over the right side of that half pipe.

You lose too much time/speed having to go vertical on it if I could get a boost, it’d be easy. But there just isn’t time/distance to get a full bar. I’ve seemingly tried everything, and I’ve barely gotten the bar filled halfway and that’s infrequently. The Letter F is an amazing bike, far more powerful than any other. You can do a front wheelie at any time just by leaning forward, so you can run an entire race on your front wheel. No one else makes it so easy to do any stunt, and he’s also exceptional at forward flips.

Just hopping with Letter F starts you spinning forward, so you can often hop and do a single forward flip even without getting very high.I don’t think there is any bike that comes even close to Letter F when you need to stack up boosts. When you are going fast enough you can hop and flip on perfectly level ground, so you can build up stunts with no help from the terrain!Sadly, I can’t get the Walrus Chase Special. I think there was some sort of unlocking glitch for it that has since been corrected in an update, but it seems that it did not correct the problem retroactively for people who had already achieved the achievement that is supposed to unlock it. I expect I could get Walrus Chase Special if I erased my saved data and started fresh, but I just can’t bring myself to do it.

Absolute power corrupts absolutely. And really, really weird. (Sun Tzu said that, probably. Or maybe Abraham Lincoln. Look it up.) and, heady off their victory with, have opened a new theme park with the same goal as all budding entrepreneurs.

World domination. They've trained all their best riders to be deadly ninja assassins, and it's up to you and your mad cycling skillz to stop them in the new. You'll be exploring Ninja World this time, the deadly theme park crafted by the creators, and by completing races under certain conditions you'll unlock new characters and items that will help you gain access to other areas, and eventually the lair of the supervillains themselves. Use the WASD or arrow keys to control yourself during races, balancing speed with stability; performing sweet tricks in the air is tempting, but just make sure you land neatly or you'll wipe out and find your opponents thumbing their noses at you as they speed past. Use your winnings between races to your cyclist to be a racing machine; in the world of CycloManiacs, there's no shame in a little painful testing and performance-enhancing rider augmentation!Leave it to (the combined superpowers of robotJAM and longanimals) to craft a sequel that captures the wild spirit of fun and unfettered weirdness of the original, but also takes it off into strange and wonderful new directions. They've kept the great gameplay and quirky style players loved, and built up around it with an entertaining new premise and new surprises.

There are and little point-and-click puzzles hidden around as well, which rewards those of you intrepid (and nosy) enough to click around your base of operations. The controls are still sensitive in a way that might put off players who prefer simpler racing games, but if you've got the patience to master the balance and the speed, you'll find a lot to love here. With a massive amount of things to unlock, secrets to find, races to win, and a world to save to boot, CycloManiacs 2 hasn't reinvented the genre (or the wheel) but still takes you on one wild and weird ride. Maybe it's just me, but one level in particular drove me up a wall.The pirate-themed course is not only horribly bumpy (in the worst ways), it has the most inconveniently placed checkpoints. Maybe it's just because you couldn't have a checkpoint in the middle of a mast, which is the most wall-punchingly annoying obstacle in the entire game (or perhaps not, as I haven't yet been able to beat this course).If someone knows of an easy way to beat this (maybe I'm just using the wrong bike), please let me know. I'm having the same issue as Carl: sometimes the game loads and sometimes it doesn't (and sometimes it shows me the advert and then the game box disappears).

I've experienced this on both firefox 6 and explorer 8 on a windows 7 machine. Firefox is running flash 10,3,185,5; explorer is running flash 10,1,53,64.I've just reloaded the page 10 times each with Windows 7 and IE 8, and Windows 7 and Firefox 5, Flash Player 10.1.102.64, and I could not reproduce the issue. The game loads every time without fail.

Would you tell me, please? Think I'm about 75% throught by now. To be honest I'm a bit disappointed. The whole game is great (as was part one) but one thing I really disklike is the the track design. MANY of the tracks are basically a pain in the a.

There's just no way to get into a decent flow on them. You'll always end up jumping into a counter-slope and coming to a standstill or similar.Another thing that adds to this is the fact that your character won't jump once one of your wheels is just the slightest fraction of a millimeter off the ground. This is an arcade game not a simulation, why keep it so strict?And finally I think the AI cheats. If I'm not mistaken they are never really bumping into the ground when coming down from a jump but kinda smoothly flowing to the ground on a invisible slope. Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you.

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Cyclomaniacs

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