Savage Moon Productions

Full Moon Features is an American motion picture production and distribution company headed by B-movie veteran Charles Band. It is known for the direct-to-video series Puppet Master, Trancers, and Subspecies, as well as the film Castle Freak and the VideoZone featurette through 1989.

Sometimes, the difference between “sane” and “insane” isn’t as cut and dry as two letters. It is this difference and the blurred lines between the definitions of these words that The Curious Savage, John Patrick’s well-known 1950 play, ponders. It does so comically but with plenty of poignant moments along the way. The latest to tackle the delicate balance of this show is Forest Moon Theater with its production directed by Mike McGee. Fortunately, Forest Moon’s version hits all the right notes thanks largely to a strong cast and subtle directing choices that bring out the beauty and richness of Patrick’s sweet, thoughtful script, which is holding up remarkably well for its age.

The story plays out at “The Cloisters,” a private sanatorium full of “guests”/patients suffering from various delusions.This institution is brought to life through a vibrant, colorful set which feels anything but “institutional;” instead, it feels homey and warm, which is appropriate since, for the residents, the Cloisters is very much their home and their safe haven from the world outside.

When Ethel Savage (Louise Farmer) is forced into the tight-knit community by her spoiled, greedy stepchildren who detest her eccentric but ultimately harmless ways, chaos ensues. However, Ethel’s time at the home also serves as a journey that helps her discover more about herself and the world around her. Furthermore, it has an impact on the other residents and even on the staff, but, most importantly, through her stay and despite the many laughs the show brings, the audience is asked to question where the line between sanity and insanity lies and to dig deep and consider the lies each person tells himself in real life.

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The cast for The Curious Savage includes (from left) Ashley Jones as Florence, Louise Farmer as Ethel Savage, Kylee Silvas as Fairy May, and Lisa Binion as Mrs. Paddy (photo by David Leone)

One of the strengths of Patrick’s script, aside from its introspective bent, is the way that he so carefully and fully creates the flawed but lovable characters who reside at The Cloisters. One of the best is childlike Fairy May, a girl prone to lies and exaggerations. She is brought fully to life by Kylee Silvas, who steals the show on more than one occasion. Silvas is bursting with energy in her portrayal of Fairy May, and she has a real knack for comedic timing in addition to fully exemplifying her character’s youthful nature and more endearing qualities. Likewise, Ashley Jones offers up a soft, tender portrayal of Florence, a woman who appears normal and even refined…except for the fact that she “mothers” a doll. Lisa Binion is another standout among the ladies with her gruff, slightly maniacal portrayal of Mrs. Paddy, a woman who prefers to paint instead of speak…unless she is listing things she hates. And then, of course, there’s Farmer in the title role. With her blue hair and her knack for nailing the show’s softer moments, Farmer does a solid job tackling the emotional parts of the script. And, as for the male resident, Joey Desena creates a Hannibal who is no-nonsense and factual while Danny Mullins has just the right vulnerable touches as Jeffrey, a former military pilot who has gone through a tragic ordeal

The Forest Moon Theater’s cast for The Curious Savage includes (from left) Kathleen Jacob as Lily Belle, Joey Desena as Hannibal, Randy Jordan as Titus, and Danny Mullins as Jeffrey (photo by David Leone)

Outside of the Cloister residents, Randy Jones, Kathleen Jacob, and Tom Barbieri are a collective riot to watch in their roles as the greedy Savage stepchildren. The real standout here, however, is Jacob, who is not afraid to squeal, writhe, and basically get physical in her role as the spoiled, money-hungry Lily Belle Savage.

As mentioned, the script has (mostly) held up very well for its age; in fact, in some regards, it even seems more relevant now. However, there are a few flaws that show through Patrick’s work. Some of the monologues he gives his characters are too long and lilting to be believable as dialogue, and there are some moments where he could stand to be a bit less “on the nose.” However, the direction, which always ensures there are plenty of things/activities of visual interest on stage, largely makes up for these small flaws. Also to love here are the period-appropriate costumes and the nice use of color throughout.

The Curious Savage may be an old show and a slightly imperfect one, but, ultimately, it is funny, charming, and, at times, even tear-inducing. This particular production is a very nice, almost vintage rendition of an old favorite.

The Forest Moon Theater presentsTHE CURIOUS SAVAGEat 7:30 p.m. June 24 and 3 p.m. June 25 Wake Forest Renaissance Centre for the Arts, 405 S. Brooks St., Wake Forest, North Carolina 27587.

TICKETS: $15 ($13 students and seniors 65+) in advance and $18 ($16 students and seniors 65+) the day of the show.

BOX OFFICE: http://www.etix.com/ticket/.

INFORMATION: 919-435-2001 or office@forestmoontheater.org.

SHOW: http://www.forestmoontheater.org/the-curious-savage-show-information/, https://www.facebook.com/events/305796639855347/, and http://www.wakeforestnc.gov/the-curious-savage.aspx.

2016-17 SEASON: http://www.forestmoontheater.org/current-season/.

PRESENTER: http://www.forestmoontheater.org/, https://www.facebook.com/forestmoontheater/, https://twitter.com/FMTheater, and https://www.youtube.com/user/ForestMoonTheater.

VENUE: https://www.wakeforestnc.gov/renaissance-centre.aspx. DIRECTIONS: https://www.wakeforestnc.gov/driving-directions-1.aspx.

OTHER LINKS:

The Curious Savage (1950 Broadway comedy):http://www.dramatists.com/cgi-bin/db/single.asp?key=1154 (Dramatists Play Service, Inc.), https://www.ibdb.com/broadway-show/the-curious-savage-2861 (Internet Broadway Database), and https://en.wikipedia.org/wiki/The_Curious_Savage (Wikipedia).

The Script:http://books.google.com/ (Google Books).

John Patrick (Louisville, KY-born playwright and screenwriter, nee John Patrick Goggin, 1905-95):https://www.ibdb.com/broadway-cast-staff/john-patrick-6884 (Internet Broadway Database), http://www.imdb.com/name/nm0665875/ (Internet Movie Database), and https://en.wikipedia.org/wiki/John_Patrick_(dramatist) (Wikipedia).

Mike McGee (Raleigh, NC director):https://www.facebook.com/Mike.McGee9 (Facebook page).

EDITOR’S NOTE:

Susie Potter is a Raleigh, NC-based freelance writer and editor. She is a 2009 graduate of Raleigh’s Meredith College, where she majored in English. She holds graduate degrees in teaching and American literature from North Carolina State University in Raleigh. In addition to her work for Triangle Arts and Entertainment, she is an award-winning author of short fiction. Her works have appeared in The Colton Review, Raleigh Quarterly, Broken Plate Magazine, Big Muddy: A Journal of the Mississippi River Valley, the Chaffey Review, and Existere. To read all of Susie Potter’s Triangle Arts and Entertainment articles and reviews, click http://triangleartsandentertainment.org/author/susie-q/. To read more of her writings, click http://www.susiepotter.com and http://www.myspace.com/susiepotter.

.WebsiteSony Interactive Entertainment ( SIE) is a Japanese-American and digital entertainment company that is a wholly owned of conglomerate. SIE includes two companies, one based in America and the other based in Japan. Sony Interactive Entertainment LLC ( SIE LLC), based in, United States, was founded in April 2016 (originally founded in May 1995 as Sony Computer Entertainment America, Inc. In ), and is managed through Sony's American hub,. Sony Interactive Entertainment Inc. ( SIE Inc.) is based in, Japan, and was founded as Sony Computer Entertainment Inc.

( SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the systems.Since the launch of the in 1994, the company has been developing PlayStation home video game consoles, accessories and services lineup. After expanding from Japan into North America and Europe, the company quickly became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies. The same year, SIE LLC was established, with its headquarters in San Mateo, California.Sony Interactive Entertainment handles the, production, and sales of both hardware and software for the video game systems. SIE is also a and of video game titles, and operates several subsidiaries in Sony's largest markets:,. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide.

Contents.History Establishment, PlayStation release, and North American expansion (1993–2005) Sony Computer Entertainment, Inc. (SCEI) was jointly established by Sony and its subsidiary in 1993 to handle the company's ventures into the. The original console was released on December 3, 1994, in Japan. The company's North American operations, Sony Computer Entertainment of America (SCEA), were originally established in May 1995 as a division of. Located in, the North American office was originally headed by Steve Race.In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from was folded into SCEA in July 1995, with most affected employees transferred from to. On August 7, 1995, Race unexpectedly resigned and was named CEO of three days later.

He was replaced by Sony Electronics veteran Martin Homlish. This proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year. The PS console was released in the United States on September 9, 1995.

As part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe (SCEE) were both re-established as wholly owned subsidiaries of SCEI.The launch of the second PS console, the was released in Japan on March 4, 2000, and the U.S. On October 26, 2000. On July 1, 2002, chairman of SCEI, was replaced by Tamotsu Iba as chairman.

And were also promoted to senior vice presidents of SCE. The (PSP) was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005.Creation of SCE Worldwide Studios, acquisitions, and restructure (2005–2011) On September 14, 2005, SCEI formed (SCE WWS), a single internal entity to oversee all wholly owned development studios within SCEI. It became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced exclusively for the PS family of consoles. Was named as President of SCE WWS on May 16, 2008, replacing, who was serving interim after Harrison left the company in early 2008.On December 8, 2005, video game developer, developers of the, was acquired by Sony Computer Entertainment as part of its SCE WWS.

On January 24, 2006, video game developer, developers of the, was acquired by Sony Computer Entertainment as part of its SCE WWS.In March 2006, Sony announced the online network for its forthcoming (PS3) system at the 2006 PlayStation Business Briefing meeting in, tentatively named 'PlayStation Network Platform' and eventually called just (PSN). Sony also stated that the service would always be connected, free, and include multiplayer support.The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at the in, on May 8, 2006.

The PS3 was released in Japan on November 11, 2006, and the U.S. Date was November 17, 2006. The PSN was also launched in November 2006.On November 30, 2006, president of SCEI, was appointed as chairman of SCEI, while Hirai, then president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the recently appointed president of SCE, Hirai.On September 20, 2007, video game developers and, creators of the, were acquired by Sony Computer Entertainment as part of its SCE WWS.On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post. He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, and then president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990. The was released on October 1, 2009, for North America and Europe, and on November 1, 2009, for Japan.On April 1, 2010, SCEI was restructured to bring together Sony's mobile electronics and personal computers divisions.

The main Japanese division of SCEI was temporarily renamed 'SNE Platform Inc.' (SNEP) on April 1, 2010, and was split into two divisions that focused on different aspects: 'Sony Computer Entertainment, Inc.' , consisting of 1,300 employees who focused on the console business, and the network service business consisting of 60 to 70 employees. The network service business of SCEI was absorbed into Sony Corp's Network Products & Service Group (NPSG), which had already been headed by Hirai since April 2009. The original SCEI was then dissolved after the restructuring.The North American and European branches of SCEI were affected by the restructuring, and remained as SCEA and SCEE.

Hirai, by that time SCEI CEO and Sony Corporation EVP, led both departments.On March 2, 2010, video game developer, developers of the PlayStation 3 (PS3) game, was acquired by SCEI as part of its SCE WWS. Metal slug attack deviantart. On August 23, 2010, the headquarters of the company moved from to the (Sony Corporation's headquarters) in Kōnan,.

On April 20, 2011, SCEI was the on its system, which also affected its online division,. On August 1, 2011, video game developer, developers of the and series, was also acquired.

Launch of PlayStation Vita and PlayStation 4, expansion into China (2011–2016) On January 2012, BigBig Studios was closed and Cambridge Studio—renamed —becoming a sister studio of Guerrilla Games. On March 2012, developers of the series, and, was closed. On June 25, 2012, Hirai retired as chairman of Sony Computer Entertainment; however, he remains on the board of directors.On July 2, 2012, Sony Computer Entertainment acquired, a cloud-based gaming service. On August 2012, developer of the and series, was closed.A press release was published on August 20, 2013, announcing the release date of the (PS4) console. Former Sony Computer Entertainment America headquarters in, United States.The, and of SIE is Jim Ryan, replacing John (Tsuyoshi) Kodera, who stepped down in April 2019. Kodera serves as deputy president, swapping roles with Ryan.

Served as president and CEO from 2011 until October 2017, after stepping down from the role House served as until the end of the year. House replaced as president and CEO in 2011, who himself had replaced longtime CEO, also known as the 'Father of the PlayStation'. Kutaragi retired from his executive position at SIE on June 19, 2007, and holds the title of honorary chairman at the company. As of November 7, 2019, Hermen Hulst is the Head of Worldwide Studios. Headquarters SIE currently has three main headquarters around the world: the global and Americas region headquarters in, United States (Sony Interactive Entertainment LLC); Kōnan, Japan (Sony Interactive Entertainment Inc.

And Sony Interactive Entertainment Japan Asia) which control operations in Asia and was also formerly the headquarters for Sony Computer Entertainment; and, United Kingdom (Sony Interactive Entertainment Europe) which controls operations in Europe. SIE also has smaller offices and distribution centers in, U.S.; Toronto, Canada;, Australia; and, South Korea and Liverpool, England, UK.Game approval SIE evaluates and approves games for its consoles. The process is more strict than for the, and developers submit game concepts to Sony early in the design process. Each SIE unit has its own evaluation process; SIEE, for example, approved for its consumers but SIEA did not.

The company sometimes imposes additional restrictions, such as when it prohibited PS and PS2 games from being ported to the PSP without 30% of content being new to the Sony console. Hardware.

Main article:SCEI produces the PlayStation line of video game hardware that consists of consoles and handhelds. Sony's first wide home console release, the PlayStation (codenamed 'PSX' during development,), was initially designed to be a drive add-on for 's (a.k.a.

'Super Famicom' in Japan) video game console, in response to add-ons for competing platforms such as the and the (sold as the PC Engine CD-ROM² System and Mega CD in Japan respectively). When the prospect of releasing the system as an add-on dissolved, Sony redesigned the machine into a standalone unit.The PlayStation was released in Japan on December 3, 1994, and later in North America on September 9, 1995. By the end of the console 12-year production cycle, the PlayStation had sold 102 million units. PlayStation 2. Main article:SCEI's second home console, the PlayStation 2 (PS2) was released in Japan on March 4, 2000, and later in North America and Europe in October and November 2000, respectively. The PS2 is powered by a proprietary, the, and was the first video game console to have playback functionality and also with the original games included out of the box.The PS2 consisted of a DVD drive and retailed in the U.S. SCEI received heavy criticism after the launch of the PS2 due to the games released as part of the launch, difficulties that it presented for video game designers, and users who struggled to port Sega Dreamcast games to the system.

However, despite these complaints, the PlayStation 2 received widespread support from throughout its lifespan on the market.On December 28, 2012, Sony confirmed that it would cease production of the PS2 through a gradual process that started in Japan—the continuing popularity of the console in markets like Brazil and India meant that PS2 products would still be shipped, while games for the console were released in March 2013. The PS2 stands as the, with a total of 155 million consoles sold.Writing for the ExtremeTech website at the end of 2012, James Plafke described the PS2 as revolutionary and proclaimed that the console 'turned the gaming industry on its head':Aside from being the “first” next-gen console, as well as providing many, many people with their first DVD player, the PlayStation 2 launched in something of a Golden Age of the non-PC gaming industry. Gaming tech was becoming extremely sophisticated. Sony seemingly knew the exact route toward popularity, turning the console with the least powerful hardware of that generation into a juggernaut of success. PlayStation Portable. Main article:The (PSP) was SCEI's first foray into the small handheld console market.

Its development was first announced during SCE's conference in 2003, and it was officially unveiled during their E3 conference on May 11, 2004. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in Europe and Australia on September 1, 2005. The console has since seen two major redesigns, with new features including a smaller size, more internal memory, a better quality LCD screen and a lighter weight.PlayStation 3. Main article:The launch date for the PS3 was announced by Hirai at the pre-E3 conference held at Sony Pictures Studios in Los Angeles, California, on May 8, 2006. The PS3 was released in Japan on November 11, 2006, and the U.S.

Date was November 17, 2006. Technology journalists observed that Sony had followed what did with the, and produced the PS3 in two versions: one with a 20GB hard drive and the other with a 60GB hard drive.The PS3 utilizes a unique processing architecture, the, a proprietary technology developed by Sony in conjunction with. The graphics processing unit, the, was co-developed by and Sony. Several variations of the PS3 have been released, each with slight hardware and software differences, and each denoted by the varying size of the included hard disk drive.PlayStation Vita.

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